// // Color+Ex.swift // TSLiveWallpaper // // Created by 100Years on 2025/1/14. // import SwiftUI public extension Color { public static func hex(_ hex: String) -> Color { let hex = hex.trimmingCharacters(in: CharacterSet.alphanumerics.inverted) var int: UInt64 = 0 Scanner(string: hex).scanHexInt64(&int) let a, r, g, b: UInt64 switch hex.count { case 3: // RGB (12-bit) (a, r, g, b) = (255, (int >> 8) * 17, (int >> 4 & 0xF) * 17, (int & 0xF) * 17) case 6: // RGB (24-bit) (a, r, g, b) = (255, int >> 16, int >> 8 & 0xFF, int & 0xFF) case 8: // ARGB (32-bit) (a, r, g, b) = (int >> 24, int >> 16 & 0xFF, int >> 8 & 0xFF, int & 0xFF) default: (a, r, g, b) = (255, 0, 0, 0) } return Self( .sRGB, red: Double(r) / 255, green: Double(g) / 255, blue: Double(b) / 255, opacity: Double(a) / 255 ) } // 随机生成一个颜色 public static var randomColor: Color { // 随机生成 R, G, B 和 alpha(透明度)值 let red = Double.random(in: 0 ... 1) let green = Double.random(in: 0 ... 1) let blue = Double.random(in: 0 ... 1) let alpha = Double.random(in: 0.5 ... 1) // 可选,透明度的范围 return Color(red: red, green: green, blue: blue, opacity: alpha) } }