M13CheckboxDisclosurePathGenerator.swift 6.9 KB

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  1. //
  2. // M13CheckboxDisclosurePathGenerator.swift
  3. // M13Checkbox
  4. //
  5. // Created by McQuilkin, Brandon on 10/10/16.
  6. // Copyright © 2016 Brandon McQuilkin. All rights reserved.
  7. //
  8. // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
  9. //
  10. // The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
  11. //
  12. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  13. import UIKit
  14. internal class M13CheckboxDisclosurePathGenerator: M13CheckboxPathGenerator {
  15. //----------------------------
  16. // MARK: - Box Paths
  17. //----------------------------
  18. override func pathForCircle() -> UIBezierPath? {
  19. let radius = (size - boxLineWidth) / 2.0
  20. // Create a circle that starts in the middle left.
  21. return UIBezierPath(arcCenter: CGPoint(x: size / 2.0, y: size / 2.0),
  22. radius: radius,
  23. startAngle: -CGFloat.pi,
  24. endAngle: CGFloat((2 * Double.pi) - Double.pi),
  25. clockwise: true)
  26. }
  27. override func pathForRoundedRect() -> UIBezierPath? {
  28. let path = UIBezierPath()
  29. let lineOffset: CGFloat = boxLineWidth / 2.0
  30. let trX: CGFloat = size - lineOffset - cornerRadius
  31. let trY: CGFloat = 0.0 + lineOffset + cornerRadius
  32. let tr = CGPoint(x: trX, y: trY)
  33. let brX: CGFloat = size - lineOffset - cornerRadius
  34. let brY: CGFloat = size - lineOffset - cornerRadius
  35. let br = CGPoint(x: brX, y: brY)
  36. let blX: CGFloat = 0.0 + lineOffset + cornerRadius
  37. let blY: CGFloat = size - lineOffset - cornerRadius
  38. let bl = CGPoint(x: blX, y: blY)
  39. let tlX: CGFloat = 0.0 + lineOffset + cornerRadius
  40. let tlY: CGFloat = 0.0 + lineOffset + cornerRadius
  41. let tl = CGPoint(x: tlX, y: tlY)
  42. path.move(to: CGPoint(x: ((tl.x + bl.x) / 2.0) - cornerRadius, y: (tl.y + bl.y) / 2.0))
  43. // Left side.
  44. let tlXCr: CGFloat = tl.x - cornerRadius
  45. path.addLine(to: CGPoint(x: tlXCr, y: tl.y))
  46. // Top left arc.
  47. if cornerRadius != 0 {
  48. path.addArc(withCenter: tl,
  49. radius: cornerRadius,
  50. startAngle: CGFloat.pi,
  51. endAngle: CGFloat(Double.pi + (Double.pi / 2)),
  52. clockwise: true)
  53. }
  54. // Top side.
  55. let trYCr: CGFloat = tr.y - cornerRadius
  56. path.addLine(to: CGPoint(x: tr.x, y: trYCr))
  57. // Right arc
  58. if cornerRadius != 0 {
  59. path.addArc(withCenter: tr,
  60. radius: cornerRadius,
  61. startAngle: -(CGFloat.pi / 2),
  62. endAngle: 0.0,
  63. clockwise: true)
  64. }
  65. // Right side.
  66. let brXCr: CGFloat = br.x + cornerRadius
  67. path.addLine(to: CGPoint(x: brXCr, y: br.y))
  68. // Bottom right arc.
  69. if cornerRadius != 0 {
  70. path.addArc(withCenter: br,
  71. radius: cornerRadius,
  72. startAngle: 0.0,
  73. endAngle: CGFloat.pi / 2,
  74. clockwise: true)
  75. }
  76. // Bottom side.
  77. let blYCr: CGFloat = bl.y + cornerRadius
  78. path.addLine(to: CGPoint(x: bl.x , y: blYCr))
  79. // Bottom left arc.
  80. if cornerRadius != 0 {
  81. path.addArc(withCenter: bl,
  82. radius: cornerRadius,
  83. startAngle: CGFloat.pi / 2,
  84. endAngle: CGFloat.pi,
  85. clockwise: true)
  86. }
  87. path.close()
  88. return path
  89. }
  90. //----------------------------
  91. // MARK: - Mark Generation
  92. //----------------------------
  93. override func pathForMark() -> UIBezierPath? {
  94. let path = UIBezierPath()
  95. path.move(to: CGPoint(x: size * 0.75, y: size * 0.6))
  96. path.addLine(to: CGPoint(x: size * 0.5, y: size * 0.35))
  97. path.addLine(to: CGPoint(x: size * 0.25, y: size * 0.6))
  98. path.addLine(to: CGPoint(x: size * 0.25, y: size * 0.6))
  99. return path
  100. }
  101. override func pathForLongMark() -> UIBezierPath? {
  102. let path = UIBezierPath()
  103. path.move(to: CGPoint(x: size * 0.75, y: size * 0.6))
  104. path.addLine(to: CGPoint(x: size * 0.5, y: size * 0.35))
  105. path.addLine(to: CGPoint(x: size * 0.25, y: size * 0.6))
  106. path.addLine(to: CGPoint(x: boxLineWidth, y: size * 0.6))
  107. return path
  108. }
  109. override func pathForMixedMark() -> UIBezierPath? {
  110. let path = UIBezierPath()
  111. path.move(to: CGPoint(x: size * 0.75, y: size * 0.5))
  112. path.addLine(to: CGPoint(x: size * 0.5, y: size * 0.5))
  113. path.addLine(to: CGPoint(x: size * 0.25, y: size * 0.5))
  114. path.addLine(to: CGPoint(x: size * 0.25, y: size * 0.5))
  115. return path
  116. }
  117. override func pathForLongMixedMark() -> UIBezierPath? {
  118. let path = UIBezierPath()
  119. path.move(to: CGPoint(x: size * 0.75, y: size * 0.5))
  120. path.addLine(to: CGPoint(x: size * 0.5, y: size * 0.5))
  121. path.addLine(to: CGPoint(x: size * 0.25, y: size * 0.5))
  122. path.addLine(to: CGPoint(x: boxLineWidth, y: size * 0.5))
  123. return path
  124. }
  125. override func pathForUnselectedMark() -> UIBezierPath? {
  126. let path = UIBezierPath()
  127. path.move(to: CGPoint(x: size * 0.75, y: size * 0.4))
  128. path.addLine(to: CGPoint(x: size * 0.5, y: size * 0.65))
  129. path.addLine(to: CGPoint(x: size * 0.25, y: size * 0.4))
  130. path.addLine(to: CGPoint(x: size * 0.25, y: size * 0.4))
  131. return path
  132. }
  133. override func pathForLongUnselectedMark() -> UIBezierPath? {
  134. let path = UIBezierPath()
  135. path.move(to: CGPoint(x: size * 0.75, y: size * 0.4))
  136. path.addLine(to: CGPoint(x: size * 0.5, y: size * 0.65))
  137. path.addLine(to: CGPoint(x: size * 0.25, y: size * 0.4))
  138. path.addLine(to: CGPoint(x: boxLineWidth, y: size * 0.4))
  139. return path
  140. }
  141. }